The Medic
Classic medic
Series Team Fortress
Age N/A, but should be older than his TF2 counterpart
Sex Male
Height N/A
Weight N/A
Alignment True Neutral

The Classic Medic is the main healing force of the second RED team.


When Zepheniah Mann passed away, his two sons, Redmond and Blutarch Mann began fighting over the land they persuaded him to buy - the absolutely empty and deserted Badlands. Both brothers hired groups of mercenaries, the first one consisting of such guns for hire as Abraham Lincoln, the future president of the United States. The brothers, however, weren't done. When they were at the last years of their life, they had a professional engineer, Radigan Conagher, to build them a Life-Extender Machine. The Machine successfully extended the user's lives and the war went on. Soon, in 1930, the brothers had to hire a second team of mercs, this time consisting of the Classic ScoutSoldierPyroDemomanHeavyEngineer, Medic, Sniper and Spy.

The Medic was the healer of the team. However, when the team returned to destroy the third RED mercenaries, he mysteriously disappeared, either leaving, being killed or dying naturally.

Powers & AbilitiesEdit

  • Class Abilities:  Passively heals over time, immune to infection.


  • Hand Grenades
  • Concussion Grenades
    • Stuns the opponents and gives a slight knockback.
  • Medkit
    • Also known as Bioweapon or Medpack
    • If used on an opponent, infects them with a disease that drains the victim's health until they die or are healed. It can be spread by the victim by contact with others. Works on disguised Spies.
    • If used on allies, heals the target to 100% health. Cures diseases, afterburn, bleeding, hallucinations and other effects. If used on an ally with full health, overheals them by 5 points with each strike, up to maximum 50. The additional health points decay over time.
  • Single barreled shotgun
    • Fires six pellets per shot and stores 8 bullets.
    • Medic carries additional 75 rounds.
  • Double-barreled shotgun
    • Fires fourteen pellets per shot and stores 16 bullets.
    • Medic carries additional 75 rounds.
  • Super Nailgun
    • An upgraded version of the Nailgun.
    • Has extreme accuracy and fires 2 nails per shot.
    • Holds 150 nails in one clip.



  • Second fastest member of his team, surpassed only by the Scout by 26%.


  • Experienced mercenary.
  • Should be somewhat intelligent.
  • Should possess above basic knowledge in medicine.


  • Not a direct fighter - his shotguns have less ammo than any of his teammates' and his Super Nailgun's nails deal little damage by themselves.

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