Terry Bogard is the protagonist of the Fatal Fury series of fighting games. He is also a recurring character in the King of Fighters series.
Terry and Andy were orphans who raised themselves on the streets. They were soon adopted by Jeff Bogard and eventually lived in Southtown. When Terry was 10, he witnessed the death of his father at the hands of Geese Howard. Knowing that they needed more training to confront Geese, the brothers made an oath to spend a decade to fine tune their martial arts before trying to avenge their father. Unlike his brother Andy, who left Southtown to train in Japan, Terry chose to wander in his home country, combining the skills learned from his father, his father's mentor Tung Fu Rue, and abilities gained from the streets.
Powers & Abilities
Martial Arts Mastery: Over the years, Terry has developed a very varied fighting style that combines boxing, karate, kung fu, kickboxing, and street fighting. This mixture of martial arts makes him an unpredictable foe.
Chi Usage: As taught by Tung Fu Rue, Terry has dominated the usage of the Earth's energy (Chi), and incorporated it to his arsenal, making it even deadlier.
Rising Upper: An uppercut with good vertical reach that can be useful to knock down airborne foes.
Back Knuckle: Terry spins around and hits the opponent with the back of his knuckle. It is slow but has good range and damage.
Power Wave: Terry slams the ground with his fist, producing a wave of energy. He can perform an improved version that causes more damage and has a wider reach.
EX Power Wave: (Slowly) travels the length of the screen and it hits three times making it more powerful than his Regular Power Wave.
Round Wave: Produces a small burst of energy in a similar fashion to the Power Wave.
Burn Knuckle: Terry flies forward with his burning fist outstretched.
EX Burn Knuckle: This comes out far quicker than his regular Burn Knuckle and does slightly more damage.
Crack Shoot: Terry performs a quick axe kick that puts a lot of pressure onto the opponent.
EX Crack Shoot: Comes out faster and is an overhead strike. It can also be used to knock down foes.
Rising Tackle: Terry flips upside down and flies straight up while spinning around like a top. At its full power, this technique can hit 21 times.
EX Rising Tackle: This is a very powerful version of the Rising Tackle and hits for 21 hits, but due to it strength it lacks accuracy and is very difficult to connect all those hits
Power Dunk: Terry jumps, hitting his opponent with his shoulder, turns around in mid-air and hits his opponent with an energy-charged punch.
Max Dunk: Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.
Power Drive: Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle.
Power Shoot: Terry moves forward, spins and performs a front kick.
Fire Kick: Terry dashes forward with a sweep and gets up with a high kick, sending his foe into the air.
Power Charge: Terry charges towards his opponent and hits him with a shoulder block.
Power Charge EX: A more powerful version of the Power Charge, as such it does more damage.
Power Geyser: Terry slams the ground with his fist, creating a powerful angled geyser of energy. He can perform many variations of this move that increase the number of geysers created, and its power.
EX Power Geyser: Creates three geysers (although Terry still only hits the ground once). It comes out much quicker and is stronger.
Overheat Geyser: A more powerful version of Power Geyser. Terry does an uppercut and then a Power Geyser
Power Stream: Terry leaps into the air and, while surrounded by a dome of energy, smashes the ground with both of his fist which creates a beam of energy around him afterwards.
Buster Wolf: An extremely powerful version of his Burn Knuckle move. It produces a large explosion when it makes contact with the enemy.
Rising Beat: Terry charges towards his opponent and if it connects then Terry will pummel them with a long chain of punches before finishing them up with a Buster Wolf.
Rising Force: Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.
Trinity Geyser: Terry raises both fists behind his head and slams his fists into ground create three Power Geysers.
Heat Up Geyser: Terry punches his opponent with a low punch and sends them flying with an uppercut. While the enemy is airborne, Terry hits them with a larger version of Power Geyser.
Star Dunk Volcano: Terry knees the opponent in the stomach, sending them flying upwards. He then performs a point blank Power Geyser that causes a large crate to appear on the ground.
Overpowered Geese Howard, who is stong enough to destroy buildings by himself.
Overpowered Krauser, who can make large craters in brick surfaces.