In the mythical world of gods and goddesses, there existed a realm known as Skyworld, which was led by Palutena, the goddess of light. While Palutena was a kind ruler who tried to make the humans down on Earth happy, there was another goddess who would torment the humans in return. This was Medusa, goddess of darkness, and Palutena eventually ended up cursing Medusa for her sins, transforming her into a one-eyed, snake-haired monster and banishing her to the underworld. Fed up with Palutena, Medusa joined with the underworld's armies and stormed Skyworld, turning Palutena's forces to stone and capturing the goddess. All hope seemed lost, until one angel named Pit managed to escape Medusa's forces. Using the last of her strength, Palutena granted Pit a magical bow, and sent him off to gather the Three Sacred Treasures he could use to defeat Medusa. After successfully defeating the underworld army and slaying Medusa, Palutena made Pit the leader of her armies, and humanity's first line of defense when the underworld's monsters attack.
Powers: In combat, Palutena can grant Pit various different powers, each of which has a different effect. However, they all have time limits for how long they can be used, and they each have a finite amount of uses.
Angelic Missile: Pit twirls around and launches himself forward like a rocket, damaging anyone in his path.
Mega Laser: Pit fires off a massive laser beam that can pass through walls to strike enemies.
Explosive Flame: Pit sets off a small explosion that grows into a raging inferno, burning any enemy that touches it.
Meteor Shower: Pit makes meteors rain down on his opponents.
Reflect Barrier: Pit conjures a rectangular barrier that reflects projectiles.
Heavenly Light: Pit engulfs his body with a ray of light that deals damage to anyone who touches it.
Super Armor: Increases Pit's defenses and prevents attacks from knocking him back.
Brief Invincibility: Pit becomes completely immune to enemy attacks for a brief amount of time.
Health Recovery: Pit recovers a portion of his health.
Crisis Recovery: When Pit is on the verge of death, he can use this to heal just enough to let him take another attack without dying.
Rocket Jump: Pit launches himself into the air with the force of a rocket.
Super Speed: Boosts Pit's running speed and lets him knock weakened foes into the air by running into them.
Black Hole: Pit creates a massive gravity well that deals minor damage and sucks foes towards it, limiting their movements and making them easier to hit.
Sky Jump: Allows Pit to acheive a much higher vertical range with his jumps.
Jump Glide: Lets Pit jump high into the air and glide around for a bit.
Warp: Pit can warp from one location to another in an instant.
Idol Transformation: Transforms a weakened enemy into an idol.
Land Mine: Plants an invisible mine in the ground to blow up whoever steps on it.
Autoreticle: Automatically targets an opponent to make them easier to hit.
Weak-Point Reticle: Automatically targets an enemy's weak points.
Quick Charge: Increases the charging speed of Pit's weapons.
Homing Boost: Improves the homing ability of Pit's weapons.
Slip Shot: Lets Pit's shots pass through walls.
Invisible Shots: Turns Pit's shots invisible.
Random Effect: Makes Pit's shots add random status effects to the opponents, like poison, paralyssi, freezing, etc.
Poison Attack: Makes Pit's attacks poison the opponent on contact.
Paralyze Attack: Makes Pit's attacks add paralysis to the opponent, stopping their movements and leaving them unable to dodge attacks.
Weaken Attack: Makes Pit's attacks have a chance of temporarily halving the opponent's health.
Petrify Attack: Makes Pit's attacks have a chance of briefly petrifying the opponent.
Shake Attack: Gives Pit's attacks a chance of making the foe shake, making it harder for them to aim.
Burn Attack: Gives Pit's attacks a chance of burning the opponent.
Freeze Attack: Gives Pit's attacks a chance of freezing the opponent.
Instant Death Attack: Gives Pit's attacks a chance of instantly killing the opponent.
Spin Attack: Gives Pit's attacks a chance of making the foe spin around, messing up their orientation.
Eggplant/Tempura Attack: Turns the target either into a walking eggplant or fried tempura shrimp, leaving them unable to attack until it wears off.
Power Thief: Gives Pit's attacks the chance to steal an unused power from the enemy.
Energy Charge: Lets Pit charge up energy to boost the strength of his attacks, though taking a hit will automatically make him lose any boost he got.
Libra Sponge: Absorbs energy from enemy attacks to boost the strength of Pit's attacks.
Darkness: Briefly turns the opponent blind.
Interference: Plants a beacon that disrupts the enemy's ability to use their own powers.
Virus: Weakens and paralyzes nearby foes.
Tirelessness: Gives Pit unlimited stamina for a brief amount of time.
Lightweight: Increases Pit's speed and grants unlimited stamina, at the cost of making Pit take more damage from attacks.
Trade-off: Exchanges most of Pit's health to gain a boost to all of his stats. How big of a boost Pit gets depends on how much health he sacrificed to get it.
Aries Armor: A more potent version of Super Armor.
Bumblebee: Lets Pit instantly dodge an attack before circling around the opponent to counter.
Counter: Prevents Pit from taking knockback from an attack and lets him instantly counterattack.
Transparency: Turns Pit invisible temporarily.
Playing Dead: Shuts off Pit's vital signs and masks his presence, making the enemy think he's dead, before turning him invisible and intangible so he can attack the foe while they're off-guard.
Effect Recovery: Dispels status ailments.
Pisces Heal: When Pit takes an attack that would normally be a finishing blow, it will instead restore his health.
Spite: Uses up all of Pit's remaining health and uses it to release a powerful explosion, taking the opponent out with Pit.
Item Vacuum: Draws items towards Pit.
Throwing Boost: Increase the homing ability and distance of thrown items.
Double Item: Doubles the effects of a used item.
Celestial Firework: Shoots a firework into the air, which has a chance of harming foes who touch it.
Random: Randomly selects a power and has Pit use it.
Power of Flight: Palutena can imbue Pit's wings with her power, granting him the ability to fly for up to five minutes at a time. While the Power of Flight is in use, the speed, power, and accuracy of Pit's shots gain a boost. However, using the Power of Flight for over five minutes at a time will cause Pit's wings to burn up, causing fatal injuries.
Special Attacks: While flying, Pit can use special attacks that will defeat almost every normal enemy onscreen at once, with the attack he uses depending on what type of weapon he's currently using. The Blade calls down bolts of lightning, the Bow summons a rain of arrows, the Claws unleash a flurry of rapid slashes, the Staff fires a precise and powerful shot, the Palm summons a barrage of explosions, the Club conjures several tornadoes, the Orbitars fire off hundreds of energy balls, the Arm does a flurry of punches, and the Cannon does a strong explosive blast.
Bows: While Pit can wield a large arsenal of weapons, his signature weapon is the bow. Pit's bows all fire fast homing arrows composed of light, making them suited for mid-to-long ranged combat, and they increase in power with range. They can also be split into twin blades for melee combat. As the arrows are composed of light, they can never run out of ammo.
Fortune Bow: Pit's most basic bow, and the most well-balanced version of the weapon.
Palutena Bow: Pit's signature weapon, crafted by Palutena herself. While its standing shots are weak, they gain speed the farther they travel, and shots perfomed while Pit is moving are much more powerful. Pit can also direct the bow's shots after firing them.
Silver Bow: The prototype of the Palutena Bow, and the signature weapon of Dark Pit. The shots from this bow get stronger at close-range, but they have relatively high range and homing ability.
Meteor Bow: The shots from this bow have the longest range of any of Pit's weapons, though its charged shots lack homing ability or power.
Angel Bow: A bow based on the god of love. This bow's shots have high homing capability, but they're slow and not very strong.
Divine Bow: A bow made from the wood of a sacred tree. Its charged shots have a high chance of cancelling out enemy fire, and its shots have a high homing ability.
Darkness Bow: A bow with powerful ranged and melee attacks, at the cost of low homing ability and long charge time.
Crystal Bow: A bow carved from a crystal taken from the home of the gods. While it has low range, it compensates with high attack power and large projectiles.
Hawkeye Bow: A bow that fires high-speed shots with long range, making it great for sniping. However, its melee damage is pretty weak.
Sagittarius Bow: The Zodiac weapon of Sagittarius. It has high damage potential and shot speed, and its shots can pierce through multiple foes at once, though it has a long charge time.
Aurum Bow: A bow crafted by reverse-engineering Aurum technology. It has good range and homing ability, but low power. When fired while dashing, it unleashes a quick barrage of shots, which is rare among bows.
Phosphora Bow: A bow made from the scarf of Phosphora, one of Viridi's lieutenants. The weapon's charged shots have high homing capabilities, and while the normal shots lack power, being made of electricity allows them to paralyze opponents. Using the bow also increases Pit's speed.
Blades: Pit's most well-rounded weapon type, which excel in both ranged and melee combat, and have no particular advantages or disadvantages over other weapons.
First Blade: Pit's first weapon he obtains in Kid Icarus: Uprising. It is the most balanced of the Blades, with no special abilities compared to the others.
Burst Blade: While it has lower attack power and range than other blades, its shots cover a wider area than most others.
Viper Blade: A blade formed from the scales of a venomous snake. Its attacks inflict poison damage on opponents, slowly draining their health.
Royal Blade: Worn by time and neglect, this blade was once the heirloom of a royal family. Its strongest attacks are performed while dashing backwards, making it useful for hit-and-run attacks.
Crusader Blade: This blade fires wide shots that have a high-chance of nullifying enemy fire, and its weight makes it good for melee attacks.
Optical Blade: This blade generates a glowing blade of energy for melee attacks, which is sharp enough to slice through steel. It has the longest range of any blade, and charged shots that grow in power at longer range.
Samurai Blade: The copy of a legendary samurai sword. This blade is devastating in close combat, and boosts Pit's speed in combat, though its ranged attacks are weaker than others.
Bullet Blade: An old-school weapon that fires explosive steel bullets. While its shots lack homing capabilities, and its melee attacks are weak, its shots keep the same level of power, no matter the range.
Aquarius Blade: The Zodiac weapon of Aquarius. Its a blade made of pressurized water that can freeze foes with melee attacks, and shoot out waves with charged shots that push back enemies.
Aurum Blade: A blade created from reverse-engineering Aurum technology. It charges quickly and fires shots with high homing ability.
Palutena Blade: A blade created specifically for Palutena. Its shots may be weak, but its dashing shots fire incredibly fast with good range, and its charged shots have a high chance of nullifying enemy fire.
Gaol Blade: A blade forged from the same cursed material as Dark Lord Gaol's armor. While its ranged attacks are the strongest of any blade, and its charged shot has a strong homing ability, these attacks move slowly.
Clubs: Pit's most physically powerful weapon type, meant mainly for melee combat. However, they typically have slow attack speed, and lower Pit's movement speed when used, along with having limited range.
Earthmaul Club: The Earthmaul Club has the longest range of any of Pit's weapons, and a charged shot that bounces off walls.
Magnus Club: A club resembling the sword of Magnus, a human warrior that Pit befriended. This club grants Pit increased speed and incredible melee strength, though it has terrible range, leaving it exclusively for close combat.
Paw Pad Orbitars:
Great Reaper Palm:
Three Sacred Treasures: Three legendary weapons owned by Palutena, which were entrusted to Pit to defeat Medusa during her invasion of Skyworld. Forged by the god Dyntos, these three weapons surpass the power of any of Pit's other equipment. However, Hades was able to destroy them with a single blow.
Arrow of Light: An upgrade to Pit's bow, and Pit's ultimate weapon. It fires an unstoppable beam of light capable of piercing through just about anything and killing it in a single shot. However, Pit can only fire a single shot at a time. After being stored away for many years, its properties changed, letting it perform rapid fire attacks with homing capabilities that make it pretty much impossible to miss with, at the cost of losing penetration power. In addition, its charged shot lets Pit shoot an arrow at almost every conceivable angle. This arrow is the only thing capable of killing the Orne, which is normally invincible.
Wings of Pegasus: An enhancement for Pit's wings, granting him unlimited flight capabilities. However, Palutena believes that they aren't as reliable after years of age, and will only activate them as a last resort.
Mirror Shield: A nearly-unbreakable shield that shows one's reflection like a mirror. It reflects enemy projectiles, and protects Pit from Medusa's petrifying gaze.
Great Sacred Treasure: After the destruction of the Three Sacred Treasures, Pit convinced Dyntos to forge a new weapon he could use to defeat Hades. Dyntos then forged Pit's ultimate weapon, a gigantic mech suit known as the Great Sacred Treasure. Made of pure orichalcum, the Great Sacred Treasure is capable of adapting and transforming into new forms as it takes damage.
Full Form: The Great Sacred Treasure's first form. In this form, it can shoot flurries of light arrows from the cannon on its chest, charged shots from the rifle on its right arm, small fireballs, whirlwinds, and a large laser beam that instantly kills any foe it hits.
Pursuit Mode: If it needs to chase down an enemy, the Great Sacred Treasure can slim itself down to enter Pursuit Mode. In this form, it is equipped with a gatling turret that shoots streams of bullets and powerful laser beams.
Mech Armor Mode: The Great Sacred Treasure's third form. In this mode, it shifts into a more humanoid appearance, and it shoots projectiles from the golden insignia on its chest. It can also summon a massive blade of energy capable of slicing the god Hades in half.
Ultralight Mode: An upgrade to Mech Armor Mode, which removes its legs in exchange for golden wings. This form is incredibly nimble, and can shoot both rapid energy projectiles and powerful waves of light from its palms.
Final Strike: After the destruction of the Great Sacred Treasure, all that was left of it was its main cannon. Fueled by Palutena's divine power, Pit used the cannon to destroy Hades' body with a single shot, though it takes a while to charge up.