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Mario
MPSS Mario
Series Super Mario
Age 24-25[1]
Birthday October 11th[2]
Sex Male
Species Human
Height 5'1"[3]
Weight N/A
Alignment Lawful Good

Mario is the titular protagonist of the Super Mario franchise and is the mascot of the company Nintendo.

It's-a me, Mario!
~ Mario

Background[]

As a baby, Mario was destined for greatness as one of the seven Star Children. Mario grew up alongside his brother Luigi in New Donk City and later resided in the Mushroom Kingdom. Mario's job, aside from being a plumber (which he barely even does), is to help and rescue Princess Peach from being kidnapped by his arch-nemesis, Bowser. In almost every scenario, Mario wins the fight by outsmarting Bowser, thanks to using Bowser's weapons or the environment against the Koopa King.

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Powers & Abilities[]

  • Superhuman Strength: Mario possesses superhuman strength that he can use to destroy blocks or lift enormous objects.
  • Superhuman Durability: Mario is capable of enduring great impacts and getting hit by someone with superhuman strength.
  • Superhuman Speed: Despite his chubby appearance, Mario is quite the acrobat, and he can be compared to the finest athletes in the world. Mario is capable of running up walls, dodging lasers and bullets, and outpacing sound.
  • Superhuman Reflexes:
  • Superhuman Stamina: Mario can maintain continuous physical activity for an indefinite time.
  • Superhuman Agility: Mario has shown to also have superhuman jumping abilities along with other expert acrobatic skills, i.e., flips and flexibility.
  • Martial Arts: Mario's style of martial arts is mostly jumping, but other than that, Mario also punches, kicks, leg sweeps (as shown in Super Mario 64 and the Super Smash Bros. series), and can grab and throw things high and far using his brute strength.
  • Super Jump: A more powerful version of his jump attacks where he jumps up incredibly high and comes down multiple times. He has a stronger version of it called "Ultra Jump," which is more powerful and can hit multiple enemies one after another.
  • Super Jump Punch: In the Mario series, Mario can jump to break blocks, jump on enemies, and grab coins. In the Smash series, he uses it to punch opponents when jumping or to recover as an up-special move.
  • Mario Tornado: Mario jumps and spins his body simultaneously like a tornado to K.O. opponents in the Mario series. This is a special move in Super Smash Bros. and Super Smash Bros. Melee, where he only spins and gains height while repeatedly pressing the down special move button. In Super Smash Bros. Brawl and onward, this move is his down aerial move.
  • Cape: In Super Mario Bros. 3 and Super Mario World, Mario obtains a cape whenever he grabs the feather power-up. He can fly or spin it to K.O. enemies. In the Smash series (with the exception of Super Smash Bros. 64), he uses this move to turn opponents towards the opposite direction and deflect projectiles. This is his side special move and does not make the enemies flinch.
  • Pyrokinesis: While Mario used to need the Fire Flower to use this power, he was trained by the Fire God to use some mild form of pyrokinesis without it.
    • Fire Brand: A close-ranged attack, it charges up a large fireball that blows up in the enemy's face.
    • Fireball: Shoots a fireball from his hand.
    • Fast Fireball: Faster and fires in a straight line, though weaker than his standard fireball.
    • Fire Orb: Shoots a series of fireballs rapidly at a single enemy, it's much larger, stronger, and slower than a regular fireball. It's incredibly slow and disappears after a few seconds, the upgraded "Super Flame" to rapidly fire larger, stronger fireballs, and the more upgraded "Ultra Flame" rapidly fires even larger, more powerful fireballs at a group of enemies.
    • Final Smash: Mario Finale: Requires a Smash Ball to use, it launches a powerful two-streamed fire blast that expands as it moves. If enemies fall into the center of it, they will travel off with it; it also slows down the opponent, making it harder to dodge/get out of.
  • Jumping: Can jump very high and leap long distances. He knows many kinds of jumps:
    • Long Jump: Allows him to leap long distances after a running start.
    • Wall Jump: Kicks off walls repeatedly to get greater height with ease.
    • Power Squat Jump: Charges up power by squatting for a higher jump.
    • Backflip/Somersault: A high backflip to land on high platforms.
    • Double Jump: Jumps a second time while in mid-air for more height.
    • Triple Jumps: Three consecutive jumps for greater distance/height.
    • Handstand: Jumps onto his hands and walks along on them, allowing him to kick away hazards falling on top of him with his feet.
    • Backwards Long Jump: Allows Mario to travel between parallel universes, break invisible walls, and overall tear apart the fabric of reality.
  • Jump Attacks:
    • Stomp: Jumps on enemies to do damage, though it doesn't work on spiked or flaming enemies.
    • Ground Pound: Jumps up in the air and smashes down onto the ground.
    • Spin Jump: Spins while jumping on shred through blocks and enemies.
    • Dive: While in the air, will dive towards the target from above.
  • Rolling: Tucks himself in and rolls around like a ball continuously. It can help him get through small/cramped/low ceiling areas much faster. He can also roll into/bowl over enemies and can be used to break open crates and quickly gain distances.
  • Toon Force: Mario has displayed some levels of Toon Force, the same ability that allows characters like Bugs Bunny, Popeye, and Michael Jordan to walk off usually very lethal injuries. He's been crushed flat, burned in lava, exploded point-blank, breathed in the vacuum of space; pretty much anything.
  • 4th Wall Awareness: Has knowledge of himself as a video game character and has sometimes talked to/acknowledged the people watching/reading. He has read his own manga and instruction booklets for some of his games and has even been summoned or pulled out of his game by real-world people.


Weapons & Equipment[]

  • Ultra Hammer: Forged by two Master Blacksmiths, the Ultra Hammer, combined with Mario´s mighty swing, can break solid bricks and can be charged to have a more powerful swing.
  • Hat: Mario's hat is a form of defence; without it, he will take double damage.
  • Cappy: In Mario’s adventure around the Earth (and moon) to stop Bowser and Peach’s forced marriage, Mario gained a semi-permanent companion in Cappy, an adventure-loving, timid Bonneter who can possess certain entities, forcing them to act as Mario would please. The exact details on how Cappy works are quite peculiar; as with some enemies, Mario can self-inflict damage with no repercussions while others getting damaged can directly hurt the actual Mario as well (though in some cases this is realistically just game mechanics). Also, if the victim is too big (like a T-Rex) Cappy can only possess them for a short period of time. He can also possess various non-living objects, and Mario can still fully control the functions of them.
  • Stop Watch: With the Stop Watch, Mario can temporarily freeze time.
  • Lazy Shell: A giant shell Mario kicks at enemies.
  • Bottomless Gloves: Quite possibly the most broken set of gloves in Dream Team as they allow Mario to use items without ever consuming them.
  • Vanish Cap: The Vanish Cap has the same effect as the Ghost Mushroom, in terms of making him completely intangible, and making it difficult for anyone to hit him.
  • Earlier Times: Restarts a battle.
  • Retry Clock: Automatically restarts the battle if Mario is defeated.
  • F.L.U.D.D.: F.L.U.D.D. stands for the Flash Liquidizer Ultra Dousing Device. It was built by Professor E. Gadd and has the purpose of spraying water. It has four attachment nozzles for separate "cleaning" purposes that can have the Squirt Nozzle and one of the other three nozzles as a secondary piece. If Mario were to switch pieces out, he would need to find them in colored boxes. F.L.U.D.D has a limited space capacity for water, but can be restored by refuelling in any body of water.
    • Squirt Nozzle: The basic nozzle; it simply sprays a stream of water at an object or an enemy. Mario can run or jump while using this item.
    • Hover Nozzle: The Hover Nozzle gives an jetpack effect that lets Mario hover in the air for a short time and decreases in altitude for every second. Mario can also move in the air while using this. This nozzle can be found in boxes with a blue outline.
    • Rocket Nozzle: The Rocket Nozzle allows Mario to blast upwards on a stream of pressurized water after charging up for a brief period of time. He falls without hovering, though he does not take any falling damage. This nozzle can be found inside boxes with a red outline.
    • Turbo Nozzle: The Turbo Nozzle gives Mario the ability of pseudo-super speed and the ability to run on water. However, it is both hard to control and uses up a lot of stored water during usage on land. This nozzle can be found in boxes with a grey outline.
  • Spare Power-Ups: In the modern platformer games, Mario has the ability to keep a spare Power-Up in cases where he loses his current ones as an emergency situation.
    • Fire Flower: When Mario obtains the Fire Flower, he becomes Fire Mario. Mario will have a white-and-red outfit suited with the ability to easily shoot out a fireball. The fireball will bounce on the ground repeatedly before eventually going out. Mario's versatility with pyrokinesis is greatly enhanced, and the Fire Flower also enhances Mario's speed and strength to anime levels.
    • Ice Flower: When Mario obtains the Ice Flower, he becomes Ice Mario. Mario will have a cyan-and-red outfit suited with the ability to easily shoot an Ice Ball. These Ice Balls will be capable of freezing most enemies, and water. In the Galaxy rendition of the power-up, Mario would become completely made out ice, be able to walk on water and lava, and have a time limit before reverting back to normal.
    • Super Bell: When Mario obtains the Super Bell, he becomes Cat Mario. Wearing a yellow cat suit, Mario will have feline traits such as being able to briefly run up vertical obstacles such as walls and pounce on enemies with a unique dive attack.
    • Lucky Bell: If Mario obtains the Lucky Bell, he becomes Lucky Cat Mario. It is the same as before, but Mario will now have the ability to transform into a statue midair. This fools enemies into thinking it is just a regular statue and does not attack.
    • Mega Mushroom: When Mario obtains the Mega Mushroom, he becomes Mega Mario. Mario will become gigantic with a high increase in durability and offense. Everything Mario walks by or through is most likely to be absolutely destroyed in his path. However, there is a timed limit before Mario will revert back to his normal form.
    • Frog Suit: When Mario obtains the Frog Suit, he becomes Frog Mario. While wearing the Frog Suit, he will be able to jump higher, swim faster and resist against strong currents.
    • Double Cherry: When Mario obtains the Double Cherry, he becomes Double Mario. The power-up simply duplicates another Mario into the field alongside him. If Mario grabs another one, he will get another. He can have up to five clones maximum that copy every move he does, but the duplicates themselves go down in a single hit before disappearing.
    • Cape Feather: When Mario obtained the Cape Feather, he became Cape Mario. Mario wore a yellow cape behind his usual outfit and be able to slowly (or quickly) descend, fly after building enough speed beforehand, and reflecting projectiles by spinning around. More iconicly, the Cape Feather gives Mario Saiyan power.
    • Wing Cap: When Mario obtains the Wing Cap, he becomes Wing Mario. Mario will have two wings, one on each side of his hat, that allow him to fly in the air. Mario must Triple Jump in order to activate a flying sequence, after which he can fly around. However, there is a timed limit before Mario will revert back to his normal form.
    • Gold Flower: When Mario obtains the Gold Flower, he becomes Gold Mario. Mario will be covered in complete gold from head to toe. He will be able to easily shoot out balls of pure gold at foes that will turn them into coins. The ball on contact will then explode, making splash damage follow after which also turns brick blocks into coins which he can then collect.
    • Hammer Suit: When Mario obtains the Hammer Suit, he becomes Hammer Mario. While wearing the Hammer Suit, he will be able to throw, one at a time, an infinite supply of hammers similar to the Hammer Bros.
    • Invisible Cap: When Mario obtains the Invisible Cap, he becomes Invisible Mario. Mario will become completely invisible and intangible to a degree. Mario can walk through some forms of walls and will have any form of physical contact forced straight through him with no harm done. However, there is a timed limit before Mario will revert back to his normal form.
    • Metal Cap: When Mario obtains the Metal Cap, he becomes Metal Mario. Mario will be covered in a metallic substance that greatly enhances his durability to the point of being invulnerable at the drastic cost of weight. Mario is heavy enough to sink to the bottom of lake beds, making him able to navigate aquatic areas on foot. He seems to have some sort of power upgrade as well, seeming he can walk through enemies and defeat them easily. However, there is a timed limit before Mario will revert back to his normal form.
    • Super Acorn: When Mario obtains the Super Acorn, he becomes Flying Squirrel Mario. With a red suit of what resembles to be a flying squirrel, Mario can glide himself upward using his newfound wings and can attach to some surfaces on walls to gain extra height.
    • Raccoon Leaf: When Mario obtains the Raccoon Leaf, he becomes Raccoon Mario. The Raccoon Leaf gives Mario two ears and a tail that he can use to hover in midair, fly after building up speed beforehand, and reflect projectiles by spinning around.
    • Rock Mushroom: When Mario obtains the Rock Mushroom, he becomes Rock Mario. Mario's clothes will be replaced with more grayish clothing comprised of stone. With this power-up, Mario can shapeshift into a boulder and ram into objects to break things or damage foes. Mario can also move and jump while rolling, but it is hard to control completely.
    • Spin Drill: When Mario obtains the Spin Drill, Mario can use it to drill through dirt.
    • Blue Shell: When Mario obtains the Blue Shell, not to be confused with the Mario Kart item, he becomes Shell Mario. Mario will be tucked inside of a blue shell that he can tuck himself into, as to temporarily raise his defenses. It is as tough as a Koopa Shell, meaning his durability is raised significantly while inside the shell. If Mario gains enough speed, he can perform the Shell Dash, a powerful offensive attack that can take out most enemies. The only drawback is that it is extremely hard to jump while wearing the shell.
    • Bee Mushroom: When Mario obtains the Bee Mushroom, he becomes Bee Mario. His new insect form allows him to briefly fly for a short period of time. Mario can also climb onto a surface that is made out of honeycomb. However, Mario will revert back to his normal form if he touches water.
    • Cloud Flower: When Mario obtains the Cloud Flower, he becomes Cloud Mario. His outfit becomes a puffy white with a red undershirt, and three Clouds will appear behind his head. If Mario spins in midair, one of those clouds can be used to create a large, puffy platform that will stay for a brief period of time. Mario can only use it three times before all the clouds behind him are gone and the power-up disappears.
    • Boo Mushroom: When Mario obtains the Boo Mushroom, he becomes Boo Mario. With the body of a ghastly Boo, Mario can do exactly what a Boo does. He can become intangible and move through surfaces and freely hover in the air. However, Mario will revert back to his normal form if he runs into light.
    • PhD: When Mario obtains a PhD, he becomes Doctor Mario. There isn't much to this form in terms of changes, but Doctor Mario can throw Megavitamins in assorted or mixed colors of red, blue, and yellow to defeat nasty viruses.
    • Boomerang Flower: When Mario obtains the Boomerang Flower, he becomes Boomerang Mario. Mario will be given a blue suit and an endless supply of boomerangs. He can throw one at a time to destroy/retrieve items and defeat enemies. Under normal circumstances, the boomerangs will always come back to Mario.
    • Carrot: When Mario obtained the Carrot, he became Bunny Mario. With his newfound rabbit ears on top of his cap, he was able to glide or hover in midair.
    • Red Star: When Mario obtains the Red Star, he becomes Flying Mario. Out of all the flying power-ups, this one gives him the most control. Mario does not need to use momentum to keep him going and can freely fly, but he does need to spin midair to activate it. However, there is a timed limit before Mario will revert back to his normal form.
    • Luigi Cap Mario: Putting on the Luigi Cap, Mario turns into Luigi and can use all the abilities Luigi has.
    • Wario Cap Mario: Putting on the Wario Cap, Mario turns into Wario and can use all the abilities Wario has.
    • Mini Mushroom: When Mario obtains the Mini Mushroom, he becomes Mini Mario. Mario will shrink down to a puny size that decreases both his durability, power, and weight. While it comes at the cost of dealing nearly no damage and being easily defeated, the light weight makes Mario able to jump higher, walk on water and vertical obstacles such as walls. His small weight also allows him to navigate through tiny crevices.
    • Propeller Mushroom: When Mario obtains the Propeller Mushroom, he becomes Propeller Mario. Mario will be given an orange jumpsuit along with a propeller hat of the same color. When the propeller hat activates, Mario will be able to propel himself up at high vertical heights. He will then slowly descend back down onto a surface.
    • Penguin Suit: When Mario obtains the Penguin Suit, he becomes Penguin Mario. When wearing the Penguin Suit, Mario will be able to perform the same actions as Ice Mario and Frog Mario, such as ice balls and swimming, but with the additional ability of having better ice traction.
    • P-Wing: When Mario obtains a P-Wing, Mario can achieve this form is the same as Raccoon Mario but with a big P on the chest and unlimited flight.
    • Spring Mushroom: When Mario obtains the Spring Mushroom, he becomes Spring Mario. Mario will be coiled up inside of a giant spring and be forced to move around by bouncing akin to a Slinky. Mario can squeeze in while straightened upward to launch himself high into the air.
    • Superball Flower: When Mario obtains the Superball Flower, he becomes Superball Mario. Mario will then be able to shoot Superballs.
    • Tanooki Suit: When Mario obtains the Tanooki Suit, he becomes Tanooki Mario. While wearing the Tanooki Suit, it gives off the same powers as Raccoon Mario, but also adds in the ability for Mario to turn into a statue. This fools enemies into thinking it is just a regular statue and does not attack.
    • Elephant Apple: When Mario obtains the Elephant Apple, he turns into Elephant Mario. In this form, Mario can attack enemies with his trunk, which he can also use to knock projectiles upward, and he can also slurp up water with his trunk, and then spray the water to make plants grow.
    • Bubble Flower: When Mario obtains the Bubble Flower, he can turn into Bubble Mario. Mario can now throw bubbles to incapacitate and defeat enemies, and the bubbles can be used for extra platforms.
    • Drill Mushroom: When Mario obtains the Drill Mushroom, he becomes Drill Mario. Mario can drill through brick blocks, and dirt floors and ceilings.
    • Super Star: Through the use of a Super Star, he becomes Star Mario. In this form, Mario becomes enveloped in a flashing rainbow aura, giving him invulnerability, added speed, and enough power to one-shot basic enemies just by touching them. It can also be stacked on to other power-ups. It has a time limit of around 20 seconds, however. Mario can also activate his Star Cape form by unleashing the Super Star's power.
    • White Tanooki Suit: When Mario obtains the White Tanooki Suit, he becomes White Tanooki Mario. This is Mario's most powerful power-up of all. If Mario loses five lives in a row, he will be given this suit. NOTHING can defeat Mario as long as he has this suit. The only drawbacks are that if Mario loses a level by normal means, he will lose the suit; and Mario HAS to lose five times in a row in order to get it.
    • Starman/Rainbow Star: When Mario obtains a Starman/Rainbow Star, he becomes Invincible Mario. Mario will be covered with a shining aura that may also be multi-colored. When he obtains this form, he is completely invincible and powerful for a short time, being able to survive anything and take out anything in a single touch. However, there is a timed limit before Mario will revert back to his normal form.
    • Giga Cat Bell: When Mario absorbs one of the three Giga Cat Bells at Lake Lapcat, he becomes the Super Saiyan-inspired Giga Cat Mario. Mario has a giant lion suit, and he functions the same as Cat Mario, except as a giant.
    • Star Cape/Star Spirit Form: When Mario absorbs either, the Seven Star Spirits or the seven Chaos Emeralds, Mario becomes Star Cape/Star Spirit Mario. Mario's power has increased to Super Form levels in this form and is Mario's fastest, strongest, and toughest form. Mario's speed, strength, and agility are heavily boosted in this form. Star Cape Mario can also fly, teleport, has energy manipulation, and is invulnerable. But Mario may lose this form if he is separated from the Star Spirits or Chaos Emeralds.

Feats[]

Strength[]

  • Can break through several solid brick blocks countless times.
  • Pitched a baseball so fast that the speed gun couldn’t keep up with it, which could go up to 999 mph. (Mario Superstar Baseball intro)
  • Can lift Bowser, who weighs 2,600 lbs, by the tail, spin him around, and throw him into bombs. (Super Mario 64)
  • After landing in a sewer, Mario jumps out at a height of over 5 stories with a single jump (Super Mario Sunshine).
  • His ground pound is powerful enough to launch meteors. (Super Mario Galaxy 2)
  • Can physically destroy castles in Super Mario World. At one point, he even lifted up and punted Larry Koopa’s castle. Keep in mind that these castles house entire levels within them (City level, though he seems to be having a problem with one of them).
  • Can lift and throw King Bob-Omb, who is said to weigh 34.2 tons. (Super Mario 64)
  • Knocked planetoids into Bowser’s face. (Super Mario Galaxy 2)
  • After defeating the Axem Rangers, he caused their ship to explode. Their ship is about as big as the top of a mountain. (Super Mario RPG: Legend of the Seven Stars)
  • Has consistently matched Bowser in all stats, who can lift and toss cannonballs bigger than a castle (Island level).
  • Has progressed to a level as strong as Rosalina, who can tank and block the Big Bang, and claimed she’s done so many times already, as the universe has repeated its cycle more than once. (Multi Galaxy+ level).
  • Should be stronger than Paper Mario in base, who can damage enemies that can take a hit from the Fan Summon (Dwarf Star level).
  • Crushed buildings as Mega Mario.
  • Can harm Wario, Donkey Kong, and Bowser.
    • Is comparable to Donkey Kong, who punched the moon out of orbit. (Donkey Kong Country Returns)
    • Is comparable to Wario, who survived the Shake King detonating (95.8 sextillion tons of TNT). (Wario Land: Shake It)
      • Wario has survived a dimensional collapse and possibly scales to a theoretically universal being; Rosalina.
  • Lifted and punted Larry's castle into the air (61 million tons/3 and a half megatons of TNT). (Super Mario World)

Speed[]

Durability[]

Skills[]

  • Has bested Bowser and other villains (Cackletta, Queen Shroob, Shadow Queen, Smithy, Wario, Donkey Kong, Bowser Jr., etc.) for years.
  • Over the years, Mario has taken several career choices, such as a referee for many sports, a Go-Kart driver, demolition man, doctor, etc.
  • Powerful fighter even as an infant.
  • Has saved Peach more times than you can count.
  • Has helped eat cake you cannot begin to measure.
  • Was raised by dinosaurs.
  • Became Sensei of Jinx's dojo (Super Mario RPG: Legend of the Seven Stars).
  • Has saved the console gaming industry in a time where people thought it would be reduced to a passing fad.
  • Always says thank you for playing his game.
  • Has bested the Axem Rangers (Super Mario RPG: Legend of the Seven Stars).

Weaknesses[]

  • Power-Ups Easily Removed: If hit, Mario can lose some of his power-ups when damaged quite easily.
  • Needs To Be Rescued: Has needed rescue several times, mostly by Luigi.
  • Aided By Others: Most of his RPG victories required the aid of others.
  • Limited Time with Certain Power-Ups: The Super Star, Wing Cap, Vanish Cap, Metal Cap, and Red Star can only be used for a limited amount of time before powering down.
  • Inconsistent Durability: Mario can survive a massive explosion, but he easily gets hurt by any kind of enemy in the Super Mario series.
  • Mario is often made a joke in fan animations, such as getting hurt a lot, getting angry in GameMaster's videos, being dumb in SMG4's videos, and/or treating other people terribly, including Luigi, Yoshi, or Toad.

Fun Facts[]

  • Mario's creation was inspired by Nintendo's landlord at the time, Mario Segale.
  • In Super Smash Bros. Melee, it was stated that Mario's age was 26.
  • The Super Mario franchise is currently the best-selling video game series of all time, with the number two spot going to the Pokémon franchise.

References[]

Gallery[]

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