Character Profile Wikia
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Garou (One Punch Man) render

Background[]

Powers & Abilities[]

  • Immense Strength: Garou's physical strength is superhuman and on the level of an S-Class hero, capable of defeating A-Class heroes with little to no effort. During his training days, he has been seen doing push-ups with only two fingers, on top of having several heavy rocks on his back. He was able to rip Blue Fire's arm off and break Heavy Tank Loincloth's arm without difficulty, knocking him out with a single strike. He could also heavily injure Tanktop Master, an S-Class hero, with a barrage of punches and defeat him after getting serious. Furthermore, with a finger flick to the face, he can knock out a grown man and push him back with enough force to also incapacitate another one right behind. Even in his weakened state, Garou was still able to defeat a group of A and B-Class heroes with either a short barrage of punches or a single strike.
  • Immense Durability: Garou is very resilient. He was able to take multiple attacks from Tanktop Master and remain standing, despite coughing up a lot of blood. Even when he was severely injured by Watchdog Man and later Saitama, he was still able to combat the group of A and B-Class heroes and tough out the pain. Even Shooter's poison arrows and the bullet hole in his leg from Gun Gun didn't slow him down, as noted by Glasses. He also survived an assault from two Demon-level monsters: Royal Ripper and Bug God, though he was put in a near-death state.
  • Immense Speed and Reflexes: Garou possesses an extreme amount of speed and reflexes, far surpassing that of average heroes. He was able to effortlessly dodge a fire-based attack from Blue Fire and rip his arm off before the hero could even realize what happened. He also managed to react to and dodge, albeit barely, a point-blank bullet from Golden Ball despite being caught by surprise, as well as being able to quickly dodge a vast amount of the latter's bullets from multiple directions and redirect them into each other at the same time without difficulty after adapting to the dim-light environment. His amazing speed was once again shown when he was able to easily dodge and deflect all attacks from the S-Class hero Metal Bat, even moving faster than the latter could see. Even in his weakened state, Garou was still fast enough to outmaneuver the group of A and B-Class heroes and keep up with S-Class hero, Genos, in their fight.
  • Immense Stamina and Endurance: Garou possesses inhuman pain tolerance. He is able to continue fighting after suffering injuries which would incapacitate normal people, such as a beat-down from Tanktop Master, or when Spring Mustachio's sword stabs through his hand, without him so much as flinching. Moreover, after being weakened by multiple fights from the day before and suffering a fever, he managed to continue fighting multiple heroes at once and, in fact, defeated all of them using smart tactics and enduring all of the continuous pain. Even when being battered to a bloody pulp by both Bang and Bomb, arguably the two most powerful martial artists on the planet, slipping in and out of consciousness, and losing feeling in his arms, he was still able to persevere and create tremors in the ground, uproot a tree, and spin it at amazing speeds, to the utter shock of both Bang and Bomb.
    • Poison Resistance: Garou shows resilience against being poisoned as seen when he was hit with two poisoned arrows that would have ordinarily knocked him unconscious within minutes. Instead of succumbing, he continued to fight against the team of heroes facing him, and then went on to fight Genos, Bomb, and Bang in rapid succession without showing any significant signs of being hampered by the poison in his system.
    • Electricity Resistance: Garou has shown high resistance towards electricity, as during his fight with Royal Ripper and Bug God, when electrocuted by power lines, Garou showed little to no pain and continued fighting with little trouble.
  • Enhanced Senses: Garou is able to sense the trajectory of bullets from Golden Ball's Golden Breakout, even in the dark. He is also able to sense that people are watching him, as he realizes he is being watched by two monsters despite being engaged in battle against Metal Bat at the time, as well as being able to sense killing intent very clearly. Moreover, he dodged Chain'n'toad's Ear Cutter, despite coming from a blind spot, just by instinct. It is also shown that his sense is sharp enough to enable him to deflect a barrage of shots from a Gatling gun flawlessly without letting a single shot hit him.
    • Keen Observation: Thanks to his observation skills and keen eye, Garou can predict movements of the opponent by analyzing their line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity, thus allowing him to evade their attacks and effectively counter-attack them. In the original webcomic, after evading some of Saitama's attacks, Garou describes this ability to him as "he is already dodging before Saitama begins attacking".
  • Accelerated Development: Garou's main attribute; in his first appearance at the Hero Association headquarters, the human monster admits that S-Class heroes would be too much for him to handle. Shortly afterward, however, he is capable of fighting against and defeating the very same S-Class heroes, such as Tanktop Master, in physical combat. This ability is shown to be at work mid-combat too, as seen when he was on the verge of defeat at the hands of Bang and Bomb but was able to turn the tables quickly on them despite his extreme injuries and exhaustion.
    • Enhanced Adaptability: As a result of his increased growth rate, Garou shows remarkable adaptability in battle. Though his eyes were initially unable to track Golden Ball's projectiles in the dark alley where they fought, Garou's eyesight quickly adapted to the point where he could handle a barrage of ricocheted projectiles and deflect them with ease.
  • Master Martial Artist: Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His super learning ability (超学習能力, Chō Gakushū Nōryoku) allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, Garou is even talented enough to acquire a martial art fighting style with only a single reading, specifically the Exploding Heart Release Fist.
    • Water Stream Rock Smashing Fist: A martial art Garou learned from his master, Bang. It is composed of a series of extremely fast and powerful punches that can take out strong enemies. Garou avoids using this style if possible because it reminds him of Bang. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Furthermore, if in a crisis, the martial art has his body move on its own. However, this art is incomplete as Bang did not teach Garou how to fight against animal-like fighting styles, such as Watchdog Man's. Initially, Garou's command of the art is far inferior to his master's, as noted by Genos and Superalloy Darkshine. He must make a conscious effort in order to utilize the techniques, but for Bang, it has become part of his very being. Despite this, Garou has managed to sharpen it through battles, able to later fight on-par with his master while in his monsterized state.
      • Awakening Breath: A breathing technique that draws out the body's maximum potential. When used, the user's physical capabilities are temporarily increased. Garou is seen utilizing this technique against Death Gatling's group of heroes, and later against Orochi.
    • Whirlwind Iron Cutting Fist: A martial art Garou copied from Bomb. This martial art style involves a powerful hand movement technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in the martial art's kicks and is sharp enough to cut through stone. Garou first uses this against Royal Ripper.
    • Self-Styled Martial Arts: Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Loincloth.
    • Watchdog Man's Movements: During his fight with Genos, Garou is shown to have been able to mimic the movement of Watchdog Man, moving around on all fours similar to a wild animal, in which he uses to catch Genos off guard and rip off his right arm.
    • Tanktop Blow: Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force. He first uses this against Bang and Bomb.
    • Dual-Wielding Martial Arts: After fighting against multiple heroes and due to his immense training, Garou is able to utilise two styles of martial arts simultaneously such as Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist, as seen during his fight against Orochi and Darkshine.
      • Whirlwind Water Stream: Cross Fang Dragon Slayer Fist: A combination of the martial arts of Bang and Bomb. This technique is usually only achievable with two users, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. Garou first uses this against Darkshine.
      • Whirlwind Water Stream: Roaring Aura Sky Ripping Fist: An advanced technique that combines both Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist. Normally, two users are required to utilize this technique, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. It is wondered by Bang if Garou's ability to perform this technique is thanks to his monsterization. With Bang's and Bomb's martial arts in each of his hands respectively, Garou unleashes a barrage of punches, creating intense shockwaves that pulverise the surrounding stones. Upon connecting, even only a single hit, the shockwaves will course through the victim's body, subsequently breaking their bones into pieces and incapacitating them. When using against Bang, despite only grazing him, the shockwave from Garou's blow was still powerful enough to seemingly wreck Bang's body and knock him out.
    • Exploding Heart Release Fist: A martial art focuses more on brute strength and destructive force, opposing to the defensive martial art Water Stream Rock Smashing Fist. Garou first came across this technique when he broke into a safe that contained the scroll of this fighting style at Bang's dojo. Though he only took a glimpse of it, after becoming a half-monster, Garou was capable of mimicking this fighting style, albeit Bomb noted Garou's usage of this martial art was still incomplete.
    • Tiger Fang True Fist: A martial art Garou absorbed through battle. Has not been shown yet.
    • Purgatory Abyss Fist: A martial art Garou absorbed through battle. Has not been shown yet.
    • Lake-Breaking Ice River Fist: A martial art Garou absorbed through battle. Has not been shown yet.
    • Fool's Path Mountain Range Fist: A martial art Garou absorbed through battle. Has not been shown yet.
    • Ultimate Fist of the Yatagarasu: A martial art Garou absorbed through battle. Has not been shown yet.
    • Pressure Point Killer Fist:A martial art Garou absorbed through battle. Has not been shown yet.
    • Poisonous Ogre Fist: A martial art Garou absorbed through battle. Has not been shown yet.
    • Lone Fist of Prosperity: A martial art Garou absorbed through battle. Has not been shown yet.
    • Fire Dance Bullet Trail Fist: A martial art Garou absorbed through battle. Has not been shown yet.
    • Tanktop Tackle: Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.
  • Indomitable Will: One of Garou's defining traits and a factor that allows him to keep fighting, even when on the brink of death, is his sheer willpower. This will is evidenced throughout several battles between S-Class heroes, such as during his battle against Genos, Bang, and Bomb. His ideal of becoming a "genuine" monster and spreading fear across the world plays a big role in his incredible willpower, motivating him to accomplish his goals no matter how many difficulties he may face. After being badly beaten by Watchdog Man, Garou feels frustrated but quickly regains his confidence, simply getting excited and expressing that there is still more room for improvement in his capabilities. Furthermore, even against an overwhelming opponent such as Monster King Orochi, Garou shows little to no signs of fear and tries to best him regardless of the sheer difference in strength between them. Through his strong will, he was able to overcome near-death experiences and gain explosive growth without losing his mind, unlike many others, who had become mindless and incapable of further progress after doing so.
  • Massive Appetite: Garou is shown to have a massive appetite, as he can stuff himself with the full list of items on the menu of a restaurant in order to rejuvenate himself. Despite his toned body and slim physique, he is able to stuff down large meals and even chug an entire pitcher of water with a single gulp, showing his enhanced metabolism.
    • Carnivorous Consumption: Garou can consume flesh from monsters in order to regain his energy and vitality without any ill effects.

Alternate Forms[]

Monsterfication[]

After being pushed to his limits in a series of fights against a team of A-Class and B-Class heroes, followed by Genos, Bang, and Bomb, Garou's evolution begins to skyrocket. Later, after being almost killed in his fight with Royal Ripper and Bug God, his power explosively increases and his clothes merge with his body causing him to slowly transform until only his face remains untouched. As a result of being pushed to the brink of death and overcoming it, his limiter starts to break and he is identified by Gyoro Gyoro as being a "Half-Monster". His senses and abilities increase so that even while he is asleep, he's still extremely dangerous and able to fight enemies. Even though he admits he's not a pretty sight while he's asleep, he was strong enough to easily defeat Pri-Pri-Prisoner. Garou was able to put up a good fight against Superalloy Darkshine, although he suffered great injuries from his attacks. As their battle rages on, Garou's abilities increase to the point that he can match Superalloy Darkshine's full-power Superalloy Bazooka with his own attack without any difficulty or damage. His strength eventually increases to the point where he was able to pressure and harm the hero both physically and mentally before Tatsumaki interrupted their battle. Though it should be noted that this victory has more to do with the hero's underlying psychological insecurities than any significant advantage in power on Garou's side. After experiencing Garou's explosive rise in power firsthand, Darkshine comes to believe that nobody may stand a chance against him by the time he makes it to the surface.

  • Explosive Growth Rate: As a result of appearing to break his limiter, Garou's abilities can increase immensely in a very short period of time. He likens this to the Fighting Spirit (気合い, Kiai) ability Metal Bat has. Garou's growth rate allowed him to easily kill Royal Ripper, who before with Bug God had defeated Garou. He later went on to fight far more powerful foes such as Overgrown Rover, Gyoro Gyoro, and Orochi in rapid succession before being defeated by the latter. Garou demonstrated his escalating fighting skill in his battle with Superalloy Darkshine by continuously improving his strength and refining his skills against the S-Class hero until he completely overwhelmed him. During his fight with Bomb in his evolved state, the latter was also surprised by Garou's escalating fighting skill and commented that through his battles, Garou has combined various techniques and refined them into his own style, prompting the elder martial artist to wonder if that was a result of his monsterization. During his fight with Flashy Flash and Platinum Sperm, the battle was initially an even exchange between the three until Garou refined his fighting style and was able to gain the upper hand against both other fighters. Although initially unable to deal any notable damage to Sage Centipede's tough armor, when working in-tandem with Metal Bat and accidentally creating a combo attack with the hero, Garou overcame a charge from the giant monster, damaging its entire body and cracking its durable shell. During his and Metal Bat's fight against Sage Centipede, the two's individual powers, despite the difference in strength, were considered so extremely similar that fighting together caused a "resonance and amplification" between them. Not only did this allow them to inadvertently coordinate together to form a combo attack, but it caused Metal Bat's destructive power to exhibit an explosive increase "as if Garou was lifting him up", which in turn, by that same resonance, caused Garou's power to increase as well. Garou eventually became so powerful by this resonance that he was able to punch straight through Sage Centipede's body, leaving a large hole in the monster's body.
    • Augmented Adaptability: Garou's ability to adapt to his opponent's fighting style is increased even further. After encountering Super Mouse, Showerhead and Unihorn, Garou was able to counter each of their individual attacks with ease and his experience from fighting Stinger allowed him to effortlessly deflect their combined attack. In his battle with Orochi, although Garou initially had difficulty in evading just one of Orochi's horns, he quickly grew in speed allowing him to dodge all of Orochi's horns at once while maneuvering between the different levels of the Monster Association headquarters. After mastering Bomb's Whirlwind Iron Cutting Fist fighting style, Garou was able to use it to perfectly counter Bomb's own techniques after briefly fighting him one-on-one.
      • Psychic Resistance: Garou is capable of adapting to and overcoming Gyoro Gyoro's psychic powers, slowly breaking free of their restraints.
      • Heat Resistance: Garou is able to withstand Overgrown Rover's energy blasts at point-blank range and was noted by Gyoro Gyoro to be able to endure the intense heat of Orochi's attacks that melted and exploded solid concrete.
      • Acid Resistance: After his battle with Superalloy Darkshine, Garou becomes further monsterized and develops an armour-like skin. In this state, he could kick a hole through Fuhrer Ugly's acidic body without any injury, despite the acid being potent enough to melt Darkshine's highly durable skin and Atomic Samurai's specially forged sword immediately upon contact.
  • Augmented Strength: Garou in this state is capable of defeating Royal Ripper with a single strike. After being awakened by Puri-Puri Prisoner, Garou could easily break the chains holding him and seriously injure the hero with a barrage of strikes, penetrating his bristle armor as well as effortlessly defeating him shortly afterwards. It should be noted that Garou did this while he was sleep-fighting and wasn't right in his senses. Garou's enormous strength convinced Puri-Puri Prisoner that even a fellow S-Class hero like Superalloy Darkshine would have difficulty facing him. During his fight with Superalloy Darkshine, Garou's growth rate caused him to grow further in power and become able to match the strength of the S-Class hero. After his fight with Darkshine, Garou's monsterization increased his strength further, allowing him to defeat Bomb and later Bang, his own master, all while still in his unconscious/sleeping state. Once awakened, he was capable of killing Fuhrer Ugly and sending Platinum Sperm flying, the former being a powerful Dragon-level threat while the latter being the ultimate fusion of Black Sperm, another Dragon-level monster, with a single attack each. Soon, Garou became strong enough to engage in a fight against Platinum Sperm and the S-Class hero Flashy Flash, and after the latter was defeated, he fought one-on-one against the fusion monster on equal footing and eventually evolved enough to defeat him completely. Once defeating Platinum Sperm, Garou encountered Sage Centipede, a centipede-like monster vastly more powerful than Elder Centipede, capable of seriously damaging Sage Centipede's humanoid face and causing it to remark that Garou was strong. In the climax of the fight against Sage Centipede, Garou's strength increased enough that he was eventually capable of splitting the giant centipede in half vertically all the way from space to the surface, with a single hand chop. Later, in his fight with Saitama, Garou demonstrated his immense levels of physical strength when he kicked the hero into ground from a far distance in the sky which caused great destruction to the landmass beneath. As he evolved further during the fight, Garou displayed an exceedingly impressive feat, capable of moving oceanic plates and raising a large landmass on the other side of the planet with his attack. This attack was powerful enough that it could even distort the space around the Earth and mess with its magnetic as well as gravitational fields, albeit not enough to do any harm to Saitama.
  • Augmented Speed and Reflexes: Garou is able to keep up with Overgrown Rover and escape from its sight despite being bombarded with energy blasts. Over the course of his battle with Orochi, Garou was noted by Gyoro Gyoro to continually increase in speed allowing him to dodge Orochi's attacks and blitz through weaker monsters with ease. Superalloy Darkshine observed that Garou's movements continually increased in speed as he attacked him, even after suffering serious injuries, to the point where Superalloy Darkshine felt like he was being attacked by dozens of martial artists at once. During his one-on-one fight with Bomb, Garou moved so quickly that Fubuki was completely unable to follow his movements. After his battle with Bang, Garou was able to swiftly combat and overwhelm three Dragon-level Mysterious Beings in a fraction of a second. Later, he was capable of keeping up with Flashy Flash and Platinum Sperm in combat, the former being an S-Class hero well-known for his extraordinary speed, and all three of them were so fast that a geometric structure of light was created from the speed of their fight. After Flashy Flash's defeat, Garou engaged in a one-on-one battle with Platinum Sperm and increased his speed even further. He was soon able to react in fractions of a millisecond, exchanging hundreds, if not thousands of blows while creating another geometric structure of light that was much denser than the one before, all done in only 1.3 milliseconds (0.0013 seconds).
    • Afterimage Creation: Due to Garou evolving through fighting, his speed drastically increased to the point where he could leave afterimages of himself when he moved at high-speeds.
  • Augmented Durability: Garou can survive several point-blank attacks from both Overgrown Rover and Monster King Orochi, albeit the latter was trying not to kill him. He was able to survive a powerful tackle from Superalloy Darkshine, which he believed it would be instant death if he was hit by it, although he suffered critical injuries with his ribcage shattering. Later during their fight, Garou evolved to the point where he could withstand Superalloy Darkshine's much stronger attacks, such as his Superalloy Bazooka, and Superalloy Double Bazooka. Later, in a more evolved state, Garou proved capable of taking many blows from Bang and eventually defeating him. Soon, he was capable of seemingly enduring hundreds, if not thousands of blows, from Platinum Sperm, an extremely powerful monster who is the ultimate fusion of the Dragon-level threat Black Sperm, in their short yet intense battle. Further evolving, Garou was durable enough to survive attacks from Sage Centipede and Evil Natural Water, the former being a monster superior in size and strength to Elder Centipede and the latter having absorbed the entire ocean and increased its water cannons' destructive capacity to a vastly higher level than before. In his fight against Saitama, Garou underwent several more transformations and could survive multiple punches from him, although Saitama was still holding back his strength.
  • Augmented Stamina and Endurance: As his monsterization progressed, Garou's stamina and endurance were further improved. In his fight with Overgrown Rover, Garou was able to endure a brutal assault from the Dragon-level monster and advance through the Monster Association Headquarters, eventually confronting Gyoro Gyoro and Orochi without rest. During his fight against Orochi, his body was pierced by one of the latter's horns but the injury did not slow him down and stop him from continuing fighting, despite the visible hole in his torso. Later, in his fight against Superalloy Darkshine, Garou showcased his amazing endurance when he was capable of fighting with increasing speed and ferocity even after his entire rib cage was shattered by the S-Class hero. Even later, after emerging from underground, Garou, in his further monsterized state, was capable of overcoming many battles against powerful opponents such as Bomb, Silver Fang, Platinum Sperm, and then Sage Centipede, in quick succession and with no rest in between. Despite all of his fights against them, Garou showed little to no signs of fatigue in the aftermath.
  • Enhanced Instincts: Garou is able to quickly discern the strength of his opponents by listening to the instinctual warning signals that his body sends him. He was able to intuitively determine that Overgrown Rover was a very dangerous monster, which led him to retreat.
  • Regeneration: Garou can heal very quickly, as he fully recovered his life-threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi's extremely fast and flexible horn struck and left a big hole; the bleeding soon stopped, and at the time Puri-Puri Prisoner ran into him, the hole already fully regenerated. Garou's regenerative ability evolves even further during his fight with Superalloy Darkshine, to the point of completely healing mere moments after injury. His body absorbs black matter from the air to close any wound and manifests on his body as a spiraling black mark. Later, during his fight with Saitama, Garou's regenerative ability heightens even further, able to regrow his forearm almost instantly after it was completely obliterated by a headbutt from the Caped Baldy.
  • Flight: In his fight with Saitama, Garou undergoes a transformation that grows a pair of wings on his back, allowing him the ability to fly.
  • Transformation: In his fight with Saitama, Garou showcased greater control over his monsterfication, to the point of purposefully creating a second pair of arms in an attempt to overwhelm Saitama.
  • Energy Projection: Garou can use his hands to form energy beams that are used as a jetpack to throw Saitama through a mountain.
  • Monster Calamity God Slayer Fist: The culmination of many martial arts styles Garou has learned, copied, and absorbed through battle. He combines and utilizes all of his styles synergistically. It was first used in his fight against Platinum Sperm and Flashy Flash. Using this culmination of martial arts, Garou could dodge and counter a few of Saitama's punches, with the hero remarking that it was a weird way of moving.
    • God Slayer Instant Attack: Garou throws a volley of punches and different hand-strikes at the opponents. In the original webcomic, this attack was enough to encourage Saitama to use Two-Handed Consecutive Normal Punches to counter it, instead of just Consecutive Normal Punches.
    • God Slayer Ascending Attack: Garou strikes opponents hard several times before sending them flying with his final blow. When using this attack against Saitama, he is seen aiming for the hero's abdomen, starting with a straight punch and following with a knee. In the original webcomic, when used this technique, Garou delivered a powerful rising slash with one of his arms.
  • Great Fa Jin: A powerful attack that allows Garou to incapacitate an opponent by targeting and damaging their internal organs. Upon using this technique, with both of his hands seeming to glow, Garou hits the opponent's abdomen with his open palms, creating strong shockwaves that pulverize whatever behind the victim as side effects.
  • Extreme Fa Jin: As its name suggests, this attack is a more powerful version of Great Fa Jin. Garou places both of his hands on the opponent and proceeds to push them into the ground. The attack is astonishingly strong, capable of generating intense shockwaves potent enough to pass through Earth's core and raise a large landmass on the other side of the planet, while also distorting the magnetic and gravitational fields.

Awakened Garou: Cosmic Fear Mode[]

Awakened Garou: Cosmic Fear Mode is the form Garou assumes after becoming influenced by "God". Its appearance is that of a featureless void filled with stars and galaxies. His silhouette is reminiscent of how he looked after his fight with Superalloy Darkshine. Upon seeing him still retaining part of his personality, Blast remarks that although Garou's mutation is extreme, he still has not taken a full blessing of power from "God". Nonetheless, his already incredible power reaches even more preposterous levels while in this form, capable of combating unbelievably powerful fighters such as the top-ranking S-Class hero Blast, and even Saitama. Although unable to defeat him, Garou, in this state, was capable of battling and somewhat holding his own against a serious Saitama, making him by far the most powerful opponent the Caped Baldy has faced. However, Saitama, albeit serious, was only using one hand to fight Garou. Following his defeat, Garou can no longer access this cosmic transformation due to all of his "divine power" fading away.

  • Augmented Strength: Having transformed once again under the influence of "God", Garou's strength grows to even more incredible levels. Furthermore, in this state, by copying his strength level, Garou is able to make his own punches as strong as Saitama's. He could match Saitama's Consecutive Normal Punches blow for blow with the same attack of his own. Later, Garou's strength increased further after perfectly replicating the power of Saitama's Serious Punch. A direct collision between two Serious Punches, one from Garou himself and the other from Saitama, could produce a Serious Punch² which resulted in immensely powerful waves of energy that threatened to destroy the Earth. After being diverted by Blast and three of his allies, the energy released from Serious Punch² further travelled into space where it (presumably) destroyed numerous star systems in the far distance, leaving a large circle of starless-darkness in space. In the climax of the fight on Io, Garou became even more powerful due to him repeatedly copying Saitama's strength, which was rapidly increasing thanks to Saitama's exponential growth, albeit losing to the hero in the end.
  • Augmented Durability: Garou's outstanding durability is even more drastically increased under this form. He could withstand Blast's gravity-enhanced punches without serious damage. During their battle on Io, Garou's toughness and durability have been demonstrated to be capable of enduring numerous Serious Punches from Saitama, who had begun fighting him seriously. His durability is still limited, however, as Garou admitted that one of Saitama's punches would eventually kill him due to the hero's exponential growth.
  • Augmented Speed and Reflexes: Garou's immense speed and reflexes are further enhanced under this form, as he was capable of meeting Saitama's Consecutive Normal Punches blow for blow using the same attack. When Saitama became enraged at Garou for killing Genos and charged towards him with a Serious Punch, Garou was surprisingly capable of reacting in time before immediately attempting to counter the Caped Baldy. Later on, he managed to react and respond fast enough to even keep up with a serious Saitama in combat, with both of them simultaneously punching each other in the face. However, thanks to Saitama's exponential growth that was constantly improving the latter's physical abilities, Garou was soon outmatched in an exchange of blows.
  • Enhanced Growth Rate: Garou's rapid rate of growth, which allows him to become more powerful in a short amount of time to overcome his opponents in combat, still retains after transforming under the influence of "God". He has claimed that he can copy Saitama's exact level of strength and soon become stronger on his own in order to defeat the hero. However, later during their exchange of blows, it's revealed that Saitama possesses a growth rate of his own that outstrips even Garou's, which results in the Hero Hunter's loss.
  • Vacuum Survival: In this state, Garou appears able to survive without oxygen; after being sent to Io, one of Jupiter's moons, he was unaffected by the thin and unbreathable atmosphere there.
  • Supernatural Vision: After becoming influenced by "God", Garou's eyesight is enhanced to supernatural levels. Despite the interplanetary distances, while in space, he could clearly see the Earth all the way from near Jupiter in a telescopic manner.
  • Enhanced Brain Capacity: After becoming influenced by "God", Garou gains knowledge about the flow of all energy and the behaviour of all forces in the universe.
  • Cosmic Knowledge and Energy Projection: After transforming under the influence of "God", Garou gains knowledge of the flow of all energy and the behaviour of all forces in the universe. With this knowledge and the blessing of divine power from "God", he can harness said energy and replicate various phenomena, such as being able to release high concentration beams of energy from a gamma ray burst and create a nuclear reaction to cause massive explosions which emit large doses of radiation.
  • Cosmic Radiation: After transforming under the influence of "God", Garou's body constantly emits deadly levels of radiation, which harms and immobilizes living creatures in his surroundings. The victims who are humans will soon begin to suffer the symptoms of acute radiation syndrome, such as bleeding and hair loss before dying moments later with enough exposure. Strong individuals such as S-Class heroes are also vulnerable to this radiation; even someone with powerful regenerative abilities such as Zombieman can still succumb in the vicinity of Garou. Blast has even commented that the radiation Garou emits is so dangerous that it can kill all life on Earth, potentially causing the planet to become uninhabitable.
  • Overwhelming Presence: While in this state, when Garou appeared in front of many heroes on the surface, they all realized at that moment he was the monster that was the source of the massive explosions of energy. He seemingly possesses a frightening aura and pressure, as many heroes sweated in fear when he approached them. Even S-Class heroes such as Zombieman and Flashy Flash felt the direness of the situation, realizing that running away would be useless. Many of the lower-class heroes began screaming in fear at the sight of Garou's evil presence, attempting to crawl and get away by any means possible.
  • Copy Ability: After transforming under the influence of "God", Garou's ability to replicate fighting styles has been enhanced to incredible heights. He is now able to duplicate supernatural powers he witnesses, gaining access to both of Blast's abilities to open portals and manipulate gravity after briefly fighting the number one hero. Furthermore, he can also copy an opponent's strength level to make himself as strong as them; thanks to this copy ability, Garou could surprisingly reach Saitama's level of strength and somewhat hold his own against him. However, he was ultimately outmatched by Saitama's rate of growth which keeps exponentially increasing Saitama's physical abilities, regardless of how many times Garou may have copied the hero's strength.
    • Portal Creation: After briefly fighting Blast, Garou obtains the ability to open hyperspace portals, allowing him to teleport to different locations. He demonstrated this power by swiftly returning to Earth through a portal after being forcibly transported to another dimension by Blast. In his confrontation with Saitama, he effectively utilized this portal creation ability by generating multiple portals that allowed him to attack the hero from unpredictable angles and exploit blind spots. Notably, Garou can traverse vast distances in space using the portals, although he requires a clear line of sight to the desired destination. For instance, he successfully located Earth by using the Sun as a reference point and promptly teleported back to the planet from a location near Jupiter.
    • Gravity Manipulation: After briefly fighting Blast, Garou could recreate the S-Class hero's ability to manipulate gravity, using it to enhance the power of his punches.
  • Time Travel: After becoming influenced by "God", Garou gains the ability to manipulate particles within his body at a sub-atomic level and force them to behave like anti-particles, which he refers to as his most powerful technique. Although not fully mastering this technique, he demonstrated it to Saitama after their battle, seeking the latter's help to improve it in order to change the Ominous Future. He was soon killed by "God" during this attempt, but Saitama managed to replicate and improve Garou's technique, successfully using it to travel through time. Despite Garou himself stating that he has not mastered this time travel technique, it was implied that he managed to grasp it in the end, as shown when Tareo was woken up by what seem-to-be Garou's soul from the Ominous Future, signifying that he too traveled through time alongside Saitama.
  • All Life Eradication Fist: An all new, all different fighting style which Garou develops after transforming under the influence of "God". Having reached an epiphany on how the flow of energy works via his teachings received through study under Bang, combined with the bestowed knowledge from "God" of the flow of energy and the behaviour of all forces in the universe, this new style of fighting allows him to focus and utilize the natural energy flow of the universe itself in conjunction with his internal force channeling, enabling the simulation of natural universal phenomena through pure physical ability.
    • Nuclear Fission: A nuclear reaction that Garou replicates and implants into his fists. This allows him to throw punches that can generate nuclear explosions which emit a massive amount of harmful radiation while producing large mushroom clouds dangerous enough to be detected by nuclear detection tools. Upon witnessing this technique in action, Psykos referred to these explosions as "divine power", likening them to Homeless Emperor's energy spheres.
      • Nuclear Fission Gravity Knuckle: A powerful attack that utilizes two powers at once within each of Garou's fists. After copying Blast's Gravity Knuckle and combining it with his own Nuclear Fission, Garou throws a flurry of punches, with his right hand having the power of gravity whilst his left contains the power of nuclear fission.
    • Gamma Ray Burst: Garou replicates the same natural universal phenomenon as the gamma ray burst. When used, the area directly around him becomes a miniature singularity and he releases two parallel beams of energy in the directions he desires. It is noted by Saitama that should this attack merely graze the Earth's surface, it would still be "bad news", prompting the hero to prevent that from happening.
  • Shakkei: Some secret martial arts techniques that borrow the power of nature by imitating the movements of living things. Garou refers to them as Modes (モード, Mōdo), which he thinks sounds cooler. After copying techniques and fighting styles from others, he can further improve upon them to surpass the usage of the original user. This is not limited to mere techniques and fighting styles, as in after (or while) witnessing an individual's demonstration of immense strength, Garou can also harness and utilize the individual's pure strength. His featureless face changes into the face of whom he mimics.
    • Mode: Saitama: Garou copies the fighting style of and essentially becomes Saitama. This changes his featureless face into the face of Saitama and surprisingly allows him to gain access to Saitama's strength level.
      • Consecutive Normal Punches: An attack that belongs to Saitama. Garou throws a volley of fast punches. When used to collide with Saitama's, Garou was able to match him blow for blow.
      • Serious Punch: An attack that belongs to Saitama. Garou throws an extremely powerful punch. When used to collide with Saitama's, the two clashing fists created a Serious Punch², which outputted so much destructive energy that it would have destroyed the Earth and had to be redirected by Blast and three of his companions to spare the planet. Upon being diverted, the energy released from Serious Punch² further travelled into space where it (presumably) destroyed numerous star systems in the far distance, leaving a massive hole of starless-darkness in the cosmos.

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